Roadmap
What's in the game, what we're building and what comes next. Testers vote on part of it.
- In the game
The town, the forest and the island
- The town of Waywood and a forest in three rings, with three woods and three ores
- A tutorial island with its keeper and a small market
- Three tiers of tools, weapons and armor, each earned with practice
- Crafting at the town's workshops, healing potions included
- Hunting and skinning: hare, fox, stag, boar and slimes
- Fights by techniques, with attacks you can dodge
- Swimming, and a shark for those who go too far
- A market, a black market, gear that wears out and a backpack with real weight
- In the game
Online
- One shared, persistent world; no PvP
- Accounts made on a “missing cat” poster, in five coats
- An intro comic from the sofa to the island
- Other players' cats in the same forest
- A lost pack waits for you in a bundle after death
- Trading face to face between players
- Building now
Closed alpha
- The first alpha waves, on a server in Europe
- A player economy: gear and potions made and sold by players only
- A player market whose offers match even while you're offline
- Crafter signatures on every piece of gear, loot included
- A start with one tool of your choice; the dealer's stock grows with the world
- Every animal polished, plus new techniques
- Skills that evolve every ten levels
- Next
Beta
- Testers' votes on new mechanics and locations
- Founder's marks: a title, a badge, an avatar frame
- The arrival on the island as a full scene
- A balance pass, then proper art for the cats
- Later
A bigger world
- The monsters return: wolves, bears, ents, golems, the werewolf
- New locations chosen by testers; deeper tiers
Early Access is planned for 2027. If anything slips, we'll say so here.