Roadmap

What's in the game, what we're building and what comes next. Testers vote on part of it.

  1. In the game

    The town, the forest and the island

    • The town of Waywood and a forest in three rings, with three woods and three ores
    • A tutorial island with its keeper and a small market
    • Three tiers of tools, weapons and armor, each earned with practice
    • Crafting at the town's workshops, healing potions included
    • Hunting and skinning: hare, fox, stag, boar and slimes
    • Fights by techniques, with attacks you can dodge
    • Swimming, and a shark for those who go too far
    • A market, a black market, gear that wears out and a backpack with real weight
  2. In the game

    Online

    • One shared, persistent world; no PvP
    • Accounts made on a “missing cat” poster, in five coats
    • An intro comic from the sofa to the island
    • Other players' cats in the same forest
    • A lost pack waits for you in a bundle after death
    • Trading face to face between players
  3. Building now

    Closed alpha

    • The first alpha waves, on a server in Europe
    • A player economy: gear and potions made and sold by players only
    • A player market whose offers match even while you're offline
    • Crafter signatures on every piece of gear, loot included
    • A start with one tool of your choice; the dealer's stock grows with the world
    • Every animal polished, plus new techniques
    • Skills that evolve every ten levels
  4. Next

    Beta

    • Testers' votes on new mechanics and locations
    • Founder's marks: a title, a badge, an avatar frame
    • The arrival on the island as a full scene
    • A balance pass, then proper art for the cats
  5. Later

    A bigger world

    • The monsters return: wolves, bears, ents, golems, the werewolf
    • New locations chosen by testers; deeper tiers

Early Access is planned for 2027. If anything slips, we'll say so here.